Date of Award
Bachelor of Science
video games, classroom performance, PC, education
Computer games can be effective educational tools. Studies show that classroom computers increase students’ motivation to learn, promote collaboration among peers, and have the potential to improve classroom performance. Text adventures, a form of technological storytelling, particularly align with many of the qualities of successful learning games. To that end, I developed an activity for Sugar, One Laptop Per Child’s free and open-source desktop environment, in which children can create and play their own text adventures. My activity, Spelunk, will launch on Sugar in the spring of this year.
Rutkin, Avita, "Sugar Goes Spelunking: An Engine to Build Your Own Text Adventure" (2012). Honors Theses. 891.