Date of Award

5-2021

Document Type

Open Access

Degree Name

Bachelor of Science

Department

Computer Science

First Advisor

Matthew Anderson

Keywords

User Study, Bounding Box, Human Computer Interface, Immersion, User Interface, Collision Detection, Collision Reaction, Video Games

Abstract

Bounding boxes are volumetric spaces in a 3D environment defined by a set of points that denote the area of collision for a given object. Bounding trees are known as a collection of bounding boxes. Simple bounding trees contain few bounding boxes and complex bounding trees contain many. Our research aims to find the relationship between the complexity of a bounding tree and a user's immersion in a 3D virtual environment. We created an algorithm that used the bounding trees to check for when an object collides with another. Using this algorithm, we ran a user study where users would be set in a 3D environment and experience the effects of the bounding tree of an object. In the end, we found that there is a possible relationship between the two, in the form of an N-shaped curve. This curve shows that as bounding trees get become more complex, user immersion rises to a point, then falls, then rises once again. In addition, we found that there were suggested significant differences in user immersion between less complex bounding trees and more complex ones.

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Rights Statement

In Copyright - Educational Use Permitted.